About Urban Legend in Limbo. Will you guys translate it? It won’t be translated by THcrap because it’s not the same engine. But as Touhou 13.5 have been translated by MoTK/Touhou-Online, and seems the engine and key files are the same, Touhou 14.5 would be available for translation as static patch. Here is the long awaited Touhou 14.5 Urban Legend in Limbo! Related Posts: 14 comments: Nadz ACG NATION May 25, 2015 at 8:15 PM. Labyrinth of Touhou 2 + English Patch. Touhou 13.5: Hopeless Masquerade. Game - Mai Hana Ao Makyou - Uniting Barrage Action. Re: Touhou 14.5: 東方深秘録 Urban Legend in Limbo. Is HM sequel, demo at Comiket 87 « Reply #1857 on: May 08, 2016, 04:53:14 AM » Unless Tasofro announces Reisen for the PC version, please keep this thread focused on PC, and discuss the news in the PS4 thread from now on, thanks:-). Touhou 14.5: Urban Legend in Limbo is the 14.5th installment of Touhou developed by ZUN in collaboration with Twilight Frontier, having it's intial Trial version launched in 2014, published in 2015, and later on 2016 on PlayStation 4 as part of Play, Doujin!, with an exclusive story arc for Reisen Udongein Inaba. TH 14.5: Urban Legend in Limbo (2014) 『東方深秘録』. Touhou 10 English Patch Download Xbox One Osu1 Patch Download Diablo 2 Latest Patch Download Pwow Pre Patch Download Wont Work Nero Platinum 2018 Patch Download Gta V Patch Download Slow Roland Guitar Synthesizer Gr-20 Patch Download Windows 7 Ultimate Patch Download. Touhou Shinhiroku: Urban Legend in Limbo PC. Log In to add custom notes to this or any other game. Notify me about new: Guides.
- Game can be downloaded here: http://nazr.in/VJL
- Latest patch can be found on Tasofro's site: http://tasofro.net/touhou145/
- For indepth character guides and combolists, check out: http://shinpiroku.koumakan.jp/
- 5/13/15 - It has been found that the game contains DRM that will make both a translation and a rollcaster harder to do. If you have experience with cracking DRM, now is your time to shine.
- Contents
- [2.] Settings guide
- [4.] The Occult Ball, Mystery Spots
- [6.] Network play
- [1.] What is this?
- Touhou 14.5 Urban Legend in Limbo, abbreviated as ULiL, is the fifth fighting game spinoff in the Touhou series and the sequel to Touhou 13.5 Hopeless Masquerade. It features the original cast of 13.5 along with four (currently known) new characters. It also features redone movement and control, new gameplay mechanics and a community-made soundtrack with help of many popular doujin circles. The game revolves around japanese myths, and each character has attacks and a Last Word (ultra technique) that revolve around a particular myth.
- [2.] Settings guide
- From the main menu are Story Mode, Vs Com, Vs Player, Vs Network, Profile and Config.
- Under Profile you will find options to tweak your profile's name, icon and controls. If you like, you can make a custom icon-- simply create a 32x32 bitmap and save it in the game's icon folder, located in the folder where you unzipped the game.
- A translation of the profile menu can be found here: http://i.imgur.com/m3smMIY.jpg
- Under Config you'll find various options to the game's sound and display.
- A translation can be found here: http://i.imgur.com/nu2dZIb.png
- Generally you'll want to keep Vsync off. This game, and Hopeless Masquerade, have horribly implemented Vsync that causes the game to chug. If either player has it on during netplay, it will slow the game down for both players.
- If you're playing on a low end PC and you find that you can't get decent frames, try changing background quality to low.
- [3.] Basic gameplay and Controls
- Gameplay in Urban Legend in Limbo is similar in many respects to most conventional fighting games except for movement because of the lack of physical ground. Players attack each other with various abilities that reduce the health of the other player.
- When one player's health reaches 0 or the timer runs out, the round will end. When a player's health reaches 0, the other player will receive a round point. In the event of the timer running out, the player with the most remaining health will win. If both players have the same amount of health, the player with the most occult balls will win. If both players have the same amount of health and occult balls, the round will result in a draw.
- Matches are decided in a best 2 out of 3 format. The first player to reach two round points wins.
- --Game modes--
- In Story Mode, the player will move through a series of stages where they fight against an AI controlled opponent for several rounds. The first round will play like a normal match, but during the following rounds the AI character will gain access to various special attacks called spellcards and become immune to hitstun. During most spellcards, an occult ball will sometimes appear either next to the AI opponent or within their attack. If you touch the border around it, you will deal damage to the opponent's super armor (as indicated by the pink bar near the timer), eventually making them dizzy for a few seconds and removing their super armor.
- You cannot capture occult balls in Story Mode, and Mystery Spot effects will not occur. You are, however, given a set amount of occult balls at the start of each match.
- Vs Com pits the player against an AI controlled character with a choice of four difficulties: Easy, Normal, Hard and Lunatic. The player chooses his character and spellcard, and the AI's character and spellcard.
- Vs Network allows for two players to play over the internet.
- --Basic controls--
- Character movement will be represented using the button placement found on the numpad of a typical PC keyboard.
- 4 5 6
- 6 denotes the forward button and 4 denotes the backward button. Standing still, or not pressing any direction at all, is represented by the 5 button. These directions reverse when standing on the right side of the screen, but to avoid confusion we will always assume you are on the left side of the screen. 8 represents up and 2 represents down.
- The numbers 7, 9, 1 and 3 denote diagonal directions and can be performed by pressing two directional buttons together. For example, pressing 8 and 6 together will result in 9.
- Aside from directions, ULiL has four buttons used for attacks and one button used for movement. All controls can be re-bound in the profile menu, and keyboard and gamepad controls may be bound indepedently.
- A (default key Z) - Pressing this button executes a melee attack. Standing still while pressing it will cause a different attack depending on your distance from your opponent. Point blank attacks standing still are referred to as 5a while distant attacks are referred to as f5a. f5a tends to have a larger hitbox.
- When standing next to the enemy player and hitting 5a repeatedly you will execute a short combo. The first two hits are light melee attacks. The third is a nondirectional heavy melee attack. The fourth hit is a directional melee attack and holding a direction when it is executed will change it accordingly. The fifth hit is another directional melee attack and, again, will change when holding a direction.
- B (default key X) - This button is used for danmaku. Reimu's needles, Marisa's stars, Kasen's hadoukens for example. Holding this button down briefly and releasing it will perform another attack. Holding it down longer will create a more powerful version of the charged B attack. This is denoted by the glowing blue aura behind your character while charging, and the second 'stage' of charge is denoted by a more intense aura. The only way to cancel out of a charged ability is to backdash with 44 or fire the projectile.
- C (default key C) - This button is used for special attacks, and has various effects. For Reimu, pressing it while standing still will cause her to dash around the screen. Kasen uses to command her animals, etc. It cannot be charged like the B button.
- Using B or C moves (otherwise known as spirit attacks) requires Spirit, denoted by the flames at the bottom of the screen. You have six spirit flames by default, and they are consumed when a spirit attack is executed and recharge when not using them for a few seconds. When you run out, you must wait for at least one spirit flame to recharge to use another spirit attack.
- D (default key A) - This button activates spellcards, which can be used when your special meter is charged at least to the initial threshold. You can charge it by firing danmaku and hitting with attacks and how much charge you have is indicated at the bottom of the screen next to your chosen spellcard. To use a spellcard, you need to first declare it by hitting the button once, and then activate it by pressing it again. The spellcard does more damage the more charge you have, and can be charged far beyond the initial use requirement. When you declare a spellcard, you stop accruing spellpower until you use the spellcard. Also, pre-declared spellcards will deal more damage than spellcards that are declared and used instantly.
- Each character has 3 different spellcards, and you can only use one at a time. You choose your spellcard on the character select screen, after choosing your character.
- Dash (default key S) - Pressing this key while holding a direction will cause your character to move forward quickly, and fly while jumping. On 'ground,' pressing 66 will result in the same effect, but while jumping, the dash button will cause you to continually fly while 66 or 44 will perform a short dash in the air and then you will fall back to the center. You can dash twice in mid air before you are forced to fall. Pressing dash and 8 together in the air will cause a double jump. Pressing A or B while dashing will cause a dash attack.
- Holding a direction while pressing A, B or C will cause different attacks and generally are used for attacking up or down.
- Pressing A while pressing up, down, or forward will execute a melee attack in that direction.
- Pressing B while holding up (otherwise referred to as 8b) will usually cause you to shoot your danmaku up, for example.
- However, pressing a direction while pressing C will usually result in a different special attack, for example Kasen's 8c commands her eagle.
- --Jumping--
- In Urban Legend in Limbo, there is no physical ground and both characters are constantly in flight. Dissimilar to the previous game, Hopeless Masquerade, the center of the screen acts as the default plane characters fight on and is referred to as the 'ground.' Pressing 8 will cause your character to fly upward and then fall back down. Pressing 2 will cause your character to fly downward and then rise back to the center. This is referred to as 'jumping' and attacks performed while jumping will be referred to with a j in front of them, for example j5a. The A button performs different attacks while jumping, but B and C act as normal.
- Holding the opposite direction when being attacked will cause your character to block. When you block an attack, a blue hexagon shield will appear to protect you. As you get hit, the shield will gradually turn red. If all the hexagons turn red, the shield will break and you will be momentarily stunned.
- When blocking melee attacks, you take no damage, but when blocking spirit attacks and spellcards you take a small amount of chip damage.
- You can also push back your opponent by pressing C while blocking, but the amount of time you remain blocking before you can act again (aka blockstun) is increased compared to blocking normally.
- [4.] The Occult Ball, Occult attacks, Mystery Spot
- Periodically during play, a countdown will appear in the middle of the screen. When it reaches 0, an occult ball will spawn and a mystery spot will trigger.
- Touching the occult ball will mark it with a color. Player 1 marks the ball with red, player 2 with blue. At the end of the mystery spot, whoever has the most marks on the ball will receive it and it will be added to the occult ball meter next to the timer as either red or blue. Occult balls are used to activate occult attacks and Weird Last Words.
- To activate an occult attack, gather at least one occult ball and press A and B together. Some characters have only one attack, while others cycle through different variations of their occult attack. After using an occult attack, you will glow with a purple aura briefly. If you are attacked during this time, there is a chance your occult ball will be stolen by the other player.
- To activate a Weird Last Word, gather at least four occult balls and press C and Spellcard together. Generally you need to be point blank to hit with it, and it can be blocked. If it hits, a special animation will play and significant damage will be dealt, at least 4k and all the way up to 8k if you can manage to gather 8 occult balls. Hit or miss, all of your occult balls will be consumed.
- There are seven different mystery spot effects that trigger when an occult ball spawns.
- Pyramids: Both players' Occult Attacks are at max power.
- Tower of Babel: Touching the Occult Ball's capture field briefly turns it into a projectile that can hit the opponent.
- Yomotsu Hirasaka: Steadily turns both players' life bars white faster the closer they are to the center of the stage. White life counts as damage but when the Mystery Spot ends it turns back into normal health. Large Occult Ball capture field.
- Nazca Lines: Touching the Occult Ball's capture field restores a small amount of life and 100 spell power.
- Hell Valley: Fogs the bottom of the screen and slowly damages players in that area.
- Lunar Capital: Slows down most projectile attacks.
- [5.] Practice mode
- [Outdated: The full version has a practice mode. The menu however has a lot of options and isn't translated. Will update when I can.]
- Though the game does not have a traditional practice mode, there is a 'hidden' one that can be accessed through either Vs Com or Vs Player mode.
- Choose Vs Com or Vs Player from the main menu and start a match as normal. When the match begins, press F12. The timer will stop, both players will regenerate health whenever they are in a neutral state and the following hotkeys become available:
- F1: Sets maximum health for both players in 10% increments. Changes between 100%, 90%, 80%, 70%, 60%, 50%, 40%, 30%, 20%, and 10%.
- F2: Sets spell power for both players. Changes between always 2 bars, always 1 bar, and normal in-game behavior.
- F4: Sets maximum spirit for both players in 20% increments. Changes between 100%, 80%, 60%, 40%, 20%, and 0%.
- F5: Forces a Mystery Spot to appear. Mystery Spots do not appear while training mode is activated unless this key is pressed.
- F6: Changes auto-blocking for both players. Changes between no auto-block, normal auto-block, and auto-Barrier Guard.
- Under Vs Network you will find options to host and join network games. A full translation of this will be available later.
- For now, the top option will host a game, the second option will allow you to manually input an IP to connect to, and the fourth option connects to a game from the clipboard. If you receive a message with no options when you attempt to connect, the connection has failed. If you receive a message with an option when you attempt to connect, you are given the option to close the connection or spectate, spectate being the second option.
- If you wish to leave a game after joining, you need to hold B for a few seconds on the character select screen.
- To host this game you need an open port, default port 10800. Since everyone uses a different router, specific instructions on how to port forward are not particularly helpful. Use http://portforward.com and look up your individual device, and then how to port forward a simple game like Half-Life, but port forward the port 10800 instead of whatever numbers they give you.
- This game does not have a rollcaster. As such, we are at the mercy of japanese network programming. However, so long as you play with someone in your general part of the world, you should have a playable game. Even someone a few hundred miles away from you could feasibly work so long as you both have a good connection.
- Another tip is, especially when hosting, to play with an ethernet connection. Playing on wireless is prone to be a bit laggier than a direct ethernet connection.
- Unfortunately, playing outside your country (or even with someone who's just on the other side of your country) will usually result in a game of turn based ULiL.
- [7.] FAQ and troubleshooting
- Q. Isn't this just HM2? I thought that game sucked and that's why no one plays it.
- A. No. It runs on the same engine as HM and uses many of the same assets. However, it is a completely redesigned game from controls to gameplay to systems. Gone is the floaty flight that HM had, along with popularity and the strict timer. If you hated HM, give this a try. While a rollcaster will still be necessary for international and long distance play, the netplay is also slightly better implemented here and there's a bit more leeway in how far away you can be from someone and still have a playable game.
- [Give me more questions to answer in the thread. I'm sure there was more.]
- Troubleshooting
- Issue: Nothing happens when I click the exe or I get an error upon attempting to open it.
- Resolution: This seems to affect Nvidia card users and the problem has something to do with all the DLLs needed to run the game not all being in your system folder. A simple hex edit of the exe fixes this, and can be done by simply going to address offset 00257B37, change 0F 83 D8 00 00 00 to E9 D9 00 00 00 90.
- If you have no idea how to use a hex editor, a kind anon has done it for you. The fixed exe now seems to be being distributed with the game, but if you did not get it in your download, try this: http://www.mediafire.com/download/vl414dcsaggnp6o/th145_patch_v1_1.zip unpack it in your ULiL folder and run it.
- You will need to do this again each time the game is updated.
Touhou 14.5 Urban Legend In Limbo English Patch Download Pc
Original Touhou 1-5 + giả lập Touhou 6 ~ the Embodiment of Scarlet Devil Touhou 7 ~ Perfect Cherry Blossom Touhou 7.5 ~ Immaterial and Missing Power Touhou 8 ~ Imperishable Night Touhou 9 ~ Phantasmagoria of Flower View Touhou 9.5 ~ Shoot the Bullet Touhou 10 ~ Mountain of Faith Touhou 10.5 ~ Scarlet Weather Rhapsody Touhou 11 ~ Subterranean Animism Touhou 12 ~ Undefined Fantastic Object Touhou 12.3 ~ Hisoutensoku / Unthinkable Natural Law Touhou 12.5 ~ Double Spoiler Touhou 12.8 ~ Great Fairy Wars Touhou 13 ~ Ten Desires Touhou 13.5 ~ Hopeless Masquerade Touhou 14 ~ Double Dealing Character Touhou 14.3 ~ Impossible Spell Card Touhou 14.5 ~ Urban Legend in Limbo Touhou 15 ~ Legacy of Lunatic Kingdom Touhou 15.5 ~ Antinomy of Common Flowers Touhou 16 ~ Hidden Star in Four Seasons Touhou 16.5 ~ Violet Detector Touhou 17 ~ Wily Beast and Weakest Creature |